I was very surprised to find that there is new DLC (free-as-in-beer) for this 40+ year old game!
https://cambragol.github.io/
Look at the link to find the Download and more details... but if you need to see the list of changes - look to the end of this post for the REALLY REALLY long list of features.
And if you need Ultima IV the game, here's a legal way to get it for FREE! BLESS GOG!!
https://www.gog.com/en/game/ultima_iv_quest_of_the_avatar
EDITORIAL: I have to say that this one game still stays deep in my heart in shaping my concept of what a "good" person is and hit at a formative time in my life.
For those who played this adventure completely through, you KNOW what I mean.
There is a piece of the Codex of Infinite Wisdom lodged deep in my being.
Complete Feature List for "Threat of The Trinity"
- New Hamlets and Towers
- New Dungeons (Crypts)
- New Caves and Mines
- New Huts and Wilderness Inns
- New World Region (Underdeep)
- New Shops and Merchants
- New Shipwrights
- New Major Quests
- New Minor Quests
- New Side Quests
- New Virtue Trackers
- More than one hundred new Characters
- Random Encounters
- New, powerful Artifacts
- 2nd levels for all Towns
- Multi-level Castles
- New magic system
- New tiles/sprites
- New mounts
- Warriors of Destiny style Active Player
- Warriors of Destiny style reagent mixing
- Warriors of Destiny style directional search
- Warriors of Destiny style Clearable Dungeon rooms
- Warriors of Destiny style ‘Chest Drops’
- Town Saving
- Diagonal attacks
- Fixed/Improved ‘default’ Spells
- New Spawning rules
- Variable Battle maps
- Terrain based combat bonuses
- Terrain based Camp maps
- Virtue based NPC reactions
- Variable NPC personalities
- Apple II style LOS/Shadowcasting
- More accurate Port of Apple II original
- Expanded NPC conversations (reduced scope)
- Many, many more small additions
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