Adapting Isometric Scrolling Theory to 3D Worldspace (Director3d) May 27, 2007 Get link Facebook X Pinterest Email Other Apps A old Director3d-based link that I wanted to keep around and refer to later...Part 1 - BasicsPart 2 - Math behind scrolling in a 3d worldPart 3 - Mapping systems in a tile gridPart 4 - A* AlgorithmPart 5 - Continued part 4Part 6 - Lighting, Camera, + wrap-up Comments
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