This was a good article but honestly I think it relevant for most projects looking for money.
Game Devs Suck at Pitching: Advice for Attracting Investment
http://www.gamesindustry.biz/articles/2013-10-16-game-devs-suck-at-pitching-advice-for-attracting-investment
TL;DR.
Game Devs Suck at Pitching: Advice for Attracting Investment
http://www.gamesindustry.biz/articles/2013-10-16-game-devs-suck-at-pitching-advice-for-attracting-investment
TL;DR.
- Bootstrap it yourself. Borrow no money.
- More you do yourself, the less you have to prove your investment worthiness.
- If investors tell you games are too "hit-driven", they don't know the games industry. What industry ISN'T "hit-driven"?
- Need to get out of the weeds of tech detail minutiae. Need to have some one focus on the overall game appeal / marketability.
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