Interesting article about how Pitching for Game Investment

This was a good article but honestly I think it relevant for most projects looking for money.

Game Devs Suck at Pitching: Advice for Attracting Investment


  1. Bootstrap it yourself.  Borrow no money.
  2. More you do yourself, the less you have to prove your investment worthiness.
  3. If investors tell you games are too "hit-driven", they don't know the games industry.  What industry ISN'T "hit-driven"?
  4. Need to get out of the weeds of tech detail minutiae.  Need to have some one focus on the overall game appeal / marketability.